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Disruptive Technology ● Equities December 2021 Video games and digital content metaverse the new normal Digital goods, crypto and NFT in between “hype mania” and “real applications” In the modern age, video games (USD150bn3), online video (USD45bn4) and music streaming (USD13bn5) are substantial businesses, generating over USD200bn annually and where gaming is seen as a social activity among the younger generation, to hang out virtually with their friends. Video games are smaller scale but early versions of what Meta’s metaverse ambitions could look like. Today we position video and digital streaming content (video and music) in the “new normal” part of our framework. However, we place cloud gaming a little further along in the “real applications” phase. With 63% of gamers saying that they would spend more if virtual goods could have real-world value, and be traded/sold outside, this suggests the cross-platform digital goods in the metaverse could be popular and aid the growth of the metaverse economy.6 Today NFTs, a form of digital good, are typically bought and sold in cryptocurrency. Moreover, as we stated earlier, the top 10,000 cryptocurrencies currently have a total market cap of USD2.8trn7 – the ability to use this form of native internet money could be a positive for the metaverse. Despite the popularity of cryptocurrencies today, there is still the overhang of regulators looking at whether they can cause financial instability and if decentralised blockchains imply energy consumption issues.8 Today we place digital goods in the “real applications” phase of our disruptive technology framework, and crypto/NFTs between the “hype mania”, and “real applications” portion. ______________________________________ 3 "Video game industry silently taking over entertainment world", Ejinsight, October 2019. 4 Business of Apps 2021 5 IFPI 2021 6 "63% of gamers want virtual goods with real-world value", VentureBeat, December 2020. 7 “Crypto rally: total market cap hits all-time high of USD2.8T”, Financial Express, November 2021. 8 "Bitcoin and Other Cryptocurrencies Need Regulation to Succeed", Bloomberg, October 2021.“, "Bitcoin’s growing energy problem: ‘It’s a dirty currency’, FT, May 2021. 9