5/74
Disruptive Technology ● Equities December 2021 The metaverse metrics that matter Gradient of estimated expectation vs. reality HSBC’s Disruption Framework: Metaverse Digital backbone Digital content Digital goods, fintech, Gaming, eSports, movies, TV, blockchains/crypto, NFTs social media, music, education Next gen Virtualisation Quantum computing, VR, AR, MR Data and processing brain-computer interface Data centres, system on a chip Early disruption Hype mania Backlash window Real application New normal Source: HSBC 1,800 1,600 Centralised blockchains consume more energy Oculus Rift (PC based) 1,400 1,200 1,000 800 Quest 2 - wireless 600 400 200 0 2014 Approx imate energy consumption per transaction (J) The cost of VR headsets is falling (USD) 2017 2019 10 6 10 4 10 2 10 0 10 -2 Simple Centralised Enterprise Public Public serv er sy stem Blockchain BlockchainBlockchain Non-PoW PoW Quest 1 - wireless 2016 10 8 2020 Source: HSBC, Meta Platforms Source: The Energy Consumption of Blockchain, Catchword, May 2020 Displays are the most expensive components in AR/VR hardware (% of bill of materials) Market size of virtual celebrities in mainland China (RMBbn/%) 5.0 80% 4.0 Display Processor Ics Memory Electro-mechanicals Sensors Others 18% 60% 3.0 40% 36% 15% 5% 12% 14% 2.0 20% 1.0 0.0 0% Market size Note: The reference AR/VR hardware is the Oculus Quest 2 (released in 2020) Source: Company data, HSBC Qianhai Securities estimates (see; Virtual Reality - Hitting its stride, Frank He, 4 Nov 2021) 4 Source: LeadLeo, HSBC Qianhai Securities YoY (RHS)