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Disruptive Technology ● Equities December 2021 VR is in the “real applications” phase of our framework but room for improvement In short, we believe that virtual and augmented reality technology could become the next mass computing platform, like the PC and smartphone before it – but it may take time. We believe VR is in the “real applications” phase of our disruptive framework. Cost of of VR headset ownership is falling (USD) 1,800 1,600 VR device shipment forecasts Oculus Rift (PC based) 1,400 1,200 1,000 800 Quest 2 - wireless 600 400 200 Quest 1 - wireless 0 2014 2016 2017 2019 2020 Source: HSBC, Meta Platforms Source: IDC, HSBC Qianhai Securities There are headsets available to purchase today that can deliver immersive experiences at a relatively low cost (the average price of a smartphone in the US is USD560 2) and ski goggletype form factor, for both consumers and enterprises. As the display technologies and systemon-chip processing technologies improve, VR headsets will become lighter and smaller. AR technology improvement needs to take a leap forward However, the outlook for AR is somewhat different. Due to the technology form factor available today, such as Microsoft’s HoloLens, we believe it’s mostly for the enterprise market, and we place AR in the “backlash” window for now. But companies including Snap and Meta are developing AR glasses and this could foster better technologies in the future. Approx imate energy consumption per transaction (J) Centralised blockchains consume more energy 108 106 104 102 100 10-2 Simple serv er Centralised sy stem Source: The Energy Consumption of Blockchain, Catchword, May 2020 ______________________________________ 2 Statistica 2020 8 Enterprise Blockchain Public Blockchain Non-PoW Public Blockchain PoW